![]() ![]() When Rosalina's character was in early development, the Super Mario Galaxy development team contemplated having her character be related to Princess Peach. So telling her story as a fairytale by reading the book to all the Lumas as if they were young children at storytime just seemed like the mood-appropriate way to accomplish this." In another interview, Koizumi stated "I felt in this case that the Lumas and Rosalina really needed a story to explain what they were doing out there and to give the players a deeper understanding of their presence. In an interview, Shigeru Miyamoto stated that in developing Super Mario Galaxy (2007), while he had planned the usual kidnapping of Princess Peach, he also "had another cast of characters, a princess from outer space and her family of talking stars, who had a deeper, sadder story that was revealed through elegant picture-book scenes throughout the game." This storybook was known in-game as Rosalina's Storybook, which told Rosalina's backstory and was written by Yoshiaki Koizumi late at night so that no one would find out about it, saying that "for a long time, it really felt like telling a story in a Mario game was something that wasn't allowed" in an interview. Proceed right and back out to the surface to find the "regular" exit.Concept character artwork for Rosalina (left) compared to the final artwork (right) ![]() Once you hit the switch (beat world 3-5), you may enter the red pipe after the halfway-point flag since red bricks form a floor over the bottomless pit just before the pipe. You may notice that this exit isn't that much of a secret - until you hit the Red Switch on the World 3 Map Screen, you can't get to the normal exit! ![]() The Propeller Suit can really help as well. It will take some deft jumping to get here and you may want to take out the Fire Bro first. The final coin of the level is just past the area with the "ice cube conveyor belt." The cubes pass under a Fire Bro and, to the far right, their source is revealed under another Fire Bro. Jump up quickly in the middle space to grab a coin. It passes under an area you'll need to duck to access. Just before the halfway-point flag is a large shifting cube. ![]()
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